These renders have been created based on an existing “Ocean-eye” villa designed by amazing Benjamin Garcia Saxe Architects – www.studiosaxe.com. As we did not have any technical drawings of the object, the whole model was created based on photos. The first step to start work was to set the approximate size of the building in order to suit real dimensions of the building. Once it was done, we set the camera angles and started work on the building’s details. Almost every model connected to the building was made directly in 3ds Max by ourselves. At the final stage of modeling, we recreated landscape with Corona Scatter.
MATERIALS AND LIGHT
For the daylight images, we used HDRI provided by Peter Guthrie: PG1714. Then we set up the light intensity and rotation to fit the photography. For night images, we used standard night HDRI and Corona Renderer lights. Once it was done, we started working on the materials that most part we created from scratch. We believe that creating materials is one of the most important processes to achieve the most photorealistic look of the 3D visualization. For material and rendering purposes, we use Corona Renderer engine.
Final touch-ups were done using Photoshop. The only thing we have done at this stage was adding some contrast and saturation to the pictures, changing sky and ocean backgrounds, and adding some “dirt” and reflection to make pictures look even more realistic. In these pictures we did not use any LUT filters.